Random: This button will set all controls to random values for unique fractals. Reset: This button will reset all values to default. Help: This button displays this help information. Load/Save: These buttons allow you to load and save all currently specified settings. Statistics: This box will display the number of system cores, samples and time used for processing. Fit: This button will fit the largest possible resolution in the preview window. Zoom: This button allows you to adjust the resolution of the preview window. Progress Bar: This bar displays a visual representation of the fractal generation progress. View Log: This button will display the current log file contents. Save Log: This button will save a log file on final render completion. Zi Power: This slider mutates this listed variable. Zr Power: This slider mutates this listed variable. Zi: This slider mutates this listed variable. Zr: This slider mutates this listed variable. RGB Gamma: This slider controls the pixel mid-tone luminance.Ģ*ZiZr: This slider mutates the ‘2’ in this listed variable. RGB Multiplier: This slider controls the global pixel intensity. Red, Green, Blue Multiplier: These sliders control the respective color channel intensities. Combinations of higher and lower iterations often produce the most striking images.īailout: This slider specifies the fractal bailout (escape radius). Higher iterations produce more richly-detailed images that require longer rendertimes while lower iterations produce more colorful images that contain less detail. This produces varying luminance values computed by each color channel that, when combined, create colorful and unique images.
Red, Green, Blue Iterations: These entry boxes specify how many iterations each color channel will compute when in Nebulabrot mode.
This section contains all the controls related to the fractal’s iterative count, type, algorithm, 4D projection, plane, coloring system and variable mutation options. Preview: This button will generate a new fractal based on the current settings. Preview Render: This dropdown specifies how long to render the preview window for using days, hours, minutes and seconds.įinal Render: This dropdown specifies how long to render the final image for using days, hours, minutes and seconds. This can be days, hours, minutes or seconds. Buddhabrot works on a rendertime system meaning that the filter will continue to sample points as long as you allow it. This section contains all the controls related to the fractal’s time-based rendering system. Individual controls or entire control groups may be enabled or disabled, depending on the settings of other controls. The Graphical User Interface (GUI) is structured into groups of controls which belong to a logical unit.